Fixed an issue where Edo Japanese Emblematic District does not display bonus for being next to a Mountain until it is built.
Fixed an issue where queuing and building 2+ Districts in the same turn cost less in Industry.
Fixed an issue where Merchant’s Ability Action “Power Investor” can be used multiple times by reloading the save.
Fixed an issue where AI’s Affinity Action is still active after capturing a City.
Fixed an issue where Patronage meter isn’t correctly updated when clicking on multiples Minor Cities.
Fixed an issue where a stuck situation can be encountered during a Battle with an AI opponent after ending deployment.
Fixed an issue where a stuck situation can be encountered in the Diplomacy screen when trying to end a war (due to a conflict between “Heresy” grievance and “Secularism” civic).
Fixed an issue where, in some cases, a Battle cannot be ended due to Unit movements.
Fixed an issue where the a battle cannot be ended due to a deployed Unit that has returned to Reserve.
Fixed an issue where the end turn cannot be ended due to an Idle Army notification.
Fixed an issue where the end turn cannot be ended due to a Cultural Wonder being finished while being ransacked.
Fixed an issue where the end turn cannot be ended due to a trespassing Stealth Unit.
Fixed an issue where the end turn could hang when an AI Empire tries to build a Wonderous Extractor on a Tile which is not connected to the Main Plaza.
Fixed an issue where the players will remain stuck on the “New tenet unlocked” mandatory notification if the other players have already selected all available Tenets for that tier.
Improved AI performances (faster computing).
Improved the way AI handles military objectives.
Improved the way AI handles Armies upgrading.
Improved the way AI handles Shared Projects.
Improved the way AI Units hold City walls and handle sieges.
Changed the bonus provided by some Cultural Wonders.
Improved the legibility of the Outpost panel.
Increased the legibility of walls employed by Fortifications level 0 in Battle view.
The number of Cities contributing to a Shared Project is now displayed on its pin.
Technology endgame condition is triggered by having every endgame Technology (instead of getting every within the game Technology).
Broadened generation conditions of Oil and Uranium deposits to scale back the danger of not enough deposits of either spawning.